Nice to meet you again this time I will give a tutorial on how to do Render also what is meant by Render in Blender.
Rendering is a process that changes the 3D view of the object that we create into a 2D view, which means creating an image format (jpg, png, etc.) from a 3d object through the camera's point of view, so the basis of rendering is how we position the camera view according to our needs. in order to produce satisfactory rendering results.
Currently there are three kinds of rendering engines that have their respective uses in order to make it easier for us in the rendering process according to the needs and capabilities of our computers such as
- Eevee
Eevee is a rendering engine that focuses on the speed and convenience of the rendering process but still produces high-quality renderings
- Cycles
The Cycles engine is intended for production processes with artistic control so that rendering results can be improved, the drawback is that it takes longer rendering time than the Eevee engine.
- Workbench
The last one is Workbench, the Workbench rendering engine is optimized for fast rendering during the modeling process as well as the animation process so the purpose of this engine is to quickly display the rendered display during the process not for the final rendering.
Alright, that's a little about what rendering is and 3 kinds of rendering engines, maybe I'll continue a more in-depth explanation about the rendering engine in the next article which can be accessed via the link below
article will be uploaded
Next let's start setting up the render window to produce the image we want.
This time I will only teach you how to export images and set the resolution.
The initial stage to create an image from a rendering is to determine what resolution the resulting image is, where the rendering will be exported and the format of the rendered file.
We start from creating a project in Blender then look for the render menu (box1) on the top left and then we select render image(box2) or more easily use the F12 shortcut until the window opens and then we close the render window.
After that, we select the rendering window (Box1) at the top right, after the window opens, we click Output Properties (Box2) or an icon like an image printer.
Why do I tell you to open the render images first before opening the rendering window because if we open the rendering window immediately nothing will be displayed because the rendering process has not occurred and so if we make changes in the rendering window we have to re-open the rendering image so that the display changes.
Alright, then let's set the resolution and the type of rendering image we want, first let's look at Resolution(box1) here there are 3 parameters, namely X, Y and %
X and Y are the size of the width and height of our image in Pixel units, in my image I have X 1920 Y 1080 meaning that the resulting image has a resolution of 1080p or full hd.
While % is the size setting of the image during the rendering preview process, the smaller % the smaller the display when rendering, but % will not affect the export of the image
Now we continue to determine the format of the image to be generated by setting the file format(Box2) in the Output(Box3) menu.
Alright, if we have determined the resolution and the next file type, let's export it, before exporting you should take another look at the rendering images (F12) to ensure the latest display
if it is, let's find and select images(Box1) in the rendering window also in rendering images then we select save(Box2) or by using the shortcut ALT+S until the blender file view(Box3) appears, lastly we just need to name the image us and click save as image(Box4)
Alright, here's the tutorial this time, hopefully it's useful, see you in the next tutorial, thank you for visiting.
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