this time I will give a tutorial on how to use the bump technique which uses lighting to give the impression of appearing or not flat on the object being worked on.
This technique comes under a textured technique that has been around for a long time which makes it easier for creators to create an object or mesh that is flat like a plane and also a ball, an embossed effect that makes it quite interesting just using textures without having to change the basic mesh used to be like walls, planets etc.
- Setting project
Alright, let's just start by opening the blender and creating a new project then we delete the initial mesh then add the UV sphere(ball)(box1) into the project as shown below
Next we scale(box2)sphere or zoom in to the sphere so that the object is bigger. For this tutorial, I will only create a planet using the basic texture of a blender without using or creating a special texture so you can follow this tutorial
Viewport Setting
Viewport Setting
Good for the next stage after creating an object is to set the appearance or editor type in this tutorial we have to use a shader editor(box1) because it will add texture to the existing object besides that we also need to change the view to rendered(box2) so that changes occur on the object can be directly seen without having to move to rendering(box3)
Add texture
Add texture
After you finish setting up your display as shown above, then we add material to the existing object and then in the base color (box1) we change it to texture noise (box2) by clicking on the small dot on the side (box3) so that nodes appear in the shader editor like the example image below.
- Shader editor bump
If the above step is complete, there should be 3 nodes in the shader editor, and the object becomes colorful then we add a bump to the object by adding (box1) or shift + A then in the search type bump and then enter, the bump node will appear in the shader editor (box2) then we connect all the existing nodes as shown below
Noise texture to bump height(box3) next bump normal to BSDF normal(box4) if all nodes are connected as in the example above, your object should already have a raised texture. To make it appear more detailed, you can adjust the parameters in the noise texture such as scale, or distortion. Below are my settings and the results,
As for coloring you can use various techniques that you know such as gradients etc. Or just the basic color so that as I made below it resembles a planet or an asteroid.
Well, that's the tutorial this time, hopefully it will be useful, if you have any questions, please comment below
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